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Nicole Ng | Digital Marketer

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GAME DEVELOPMENT BLOGS

Postknight 2 Turning Tide

Writer: Nicole Ng
Nicole Ng
Sep 28, 2023
3 min read

Updated: Mar 19, 2025

Postknight 2 is an RPG-like adventure game developed by Kurechii. It is the sequel to the first Postknight game.


In 2023, I had the opportunity to be part of the development team, contributing to the new area: Wastelands.


📥 Download Postknight 2 on mobile here


My Role in the Turning Tides Update

Early 2023, I took on the role of supporting lead for the Wastelands setup in Postknight 2, part of the Turning Tides Major Update (v2.0), released on September 26, 2023.


Unlike the Wintertide event from my previous work, I was involved in every step of development for Wastelands.


It was both 10x more stressful and 10x more rewarding! While I can't reveal every technical detail, here's where I contributed:


Key Contributions

⚔️ Weapon Trait Design

I designed and validated several new weapon traits for this update:


  • Blackout Dance: Final Slash deals additional damage based on HP lost.


  • Blade's Flourish: Charge skills will cause a blast on each enemy hit, dealing 15% damage to everything around.


  • Fate's Buffer: Gain 30% of Max HP as armour and receive double damage for 5 seconds. Any remaining armour percentage is converted into additional HP.

🐾 Wastelands Pet Setup

The update introduced two new pets:

  • Sand Angel

  • Golpy

Postknight 2 Turning Tide new companions
Wastelands Pets

I handled the full setup for these pets in Leila's Market and the Premium Market, including:


  • Configurations for in-app purchases (IAPs)

  • Pet fashion setup

  • Promotional deal setup for both new pets


Fun fact: Can you guess which animals inspired these new companions?


🏘️ Market, Inn, Blacksmith & Alchemist Setup

I was responsible for setting up and validating the Wastelands Town economy:


  • Items for sale in the Market

  • Armoury and potion upgrades

  • Configuring drop rates and end-of-battle items in the Main Quest (new potions & armoury sets included!)


🏆 Achievements Setup

The Wastelands update also brought new achievements and secret achievements which I set up and validated.


No spoilers — but if you're hunting for secret achievements... let’s just say, it involves crabs 🦀😉


💎 Premium Market V2

One of my biggest responsibilities during the update was the creation of Premium Market V2.


The Problem:

The previous version only allowed one item to be purchased per transaction. Players couldn’t make multiple purchases in one go (imagine having to buy 45 Gold Ores separately!).


The Solution:

I designed and built the entire Premium Market V2 system from scratch:


  • Set up in a brand-new database

  • Built for scalability and designer-first flexibility (no programmer needed for trade setups!)

  • Worked closely with the UI programmer to establish a robust framework

  • Collaborated with the producer to improve UX — from pricing and quantity to visuals and descriptions


All IAPs, weekly/monthly deals, character customisation items, and rare item deals now run through this new system.


🌟 Legacy Fashion: A New Lucky Draw System

Alongside the Premium Market revamp, we introduced Legacy Fashion, a lucky draw system that gives players another chance to collect missed Prism Pass fashions.


What is Prism Pass?


  • A monthly pass where players complete daily quests to earn Pass Points

  • Two reward tiers: Free and Premium

  • The Premium tier unlocks higher-value rewards, including exclusive monthly fashion items


How Legacy Fashion Works:


  • Players can draw for missed fashion items from previous Prism Passes.

  • If they get duplicates, they receive Fashion Tokens.

  • Accumulate enough tokens, and players can directly exchange them for the fashion piece they want!


(I promise this isn't sponsored by Kurechii, just a shoutout from a proud designer!)


Final Thoughts

Working on the Turning Tides v2.0 Wastelands update was a huge milestone in my game design career. From market scalability to player experience enhancements and creative system design — it was exciting, challenging, and rewarding.


If you’d like to see more projects I’ve worked on, check out my other game development blogs!

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